Bluejacking

ABSTRACT

Bluejacking is the sending of unsolicited messages over Bluetooth to Bluetooth-enabled devices such as mobile phones, PDAs or laptop computers, sending a vCard which typically contains a message in the name field (i.e. for bluedating or bluechat) to another Bluetooth enabled device via the OBEX protocol. Bluetooth has a very limited range; usually around 10 meters on mobile phones, but laptops can reach up to 100 meters with powerful transmitters.

Bluejacking allows phone users to send business cards anonymously using Bluetooth wireless technology. Bluejacking does not involve the removal or alteration of any data from the device. Bluejackers often look for the receiving phone to ping or the user to react. In order to carry out a bluejacking, the sending and receiving devices must be within 10 meters of one another. Phone owners who receive bluejack messages should refuse to add the contacts to their address book. Devices that are set in non-discoverable mode are not susceptible to bluejacking.

Mobile phones have been adopted as an everyday technology, and they are ubiquitous in social situations as users carry them around as they move through different physical locations throughout the day. As a communicative device, the mobile phone has been gradually taken up in ways that move beyond merely providing a channel for mediated conversation. One such appropriation is bluejacking, the practice of sending short, unsolicited messages via vCard functionality to other Bluetooth-enabled phones. To choose the recipients of bluejacks, senders complete a scan using their mobile phones to search for the available Bluetooth-enabled devices in the immediate area. A bluejacker picks one of the available devices, composes a message within a body of the phone’s contact interface, sends the message to the recipient, and remains in the vicinity to observe any reactions expressed by the recipient.

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Creating Based Network Services And Contributions of Social Cloud Operation Support System (OSS) to Society

ABSTRACT

Emerging virtualization technologies are making ubiquitous access to on-demand computing, network and storage resources to deliver various applications over public Internet. In this paper we present how the telecom operation support systems (OSS) that provide Enterprise-to-Enterprise (E2E) transactions, switching management, on-demand service management and scalability have evolved to provide next generation cloud management. Fujitsu’s Social Cloud OSS provides multi-vendor, multi-network management, multi-layer Service Level Agreement (SLA) assurance, on-demand service management and impact analysis to businesses. The Social Cloud OSS service management solution for cloud computing will be the next killer application that will facilitate easy access to cloud services with appropriate SLAs and enable the society to use social networking applications that are currently being delivered using clouds.

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Performance Evaluation of Efficient and Reliable Routing Protocols for Fixed-Power Sensor Networks

ABSTRACT

A Fixed–power wireless sensor networks are cost effective and prevalent, and they are facing lots of problems like RF interference, node failure from environmental noise and energy constraints. A routing protocol for Fixed – power wireless sensor networks must overcome these problems. Because it have to achieve reliability, energy efficiency and scalability in message delivery. In this paper, we propose an efficient and reliable routing protocol (EAR) that achieves reliable and scalable performance with minimal compromise of energy efficiency. The routing design of EAR is based on four parameters – expected path length and a weighted combination of distance traversed, energy levels and link transmission success history, to dynamically determine and maintain the best routes. We will evaluate the performance of efficient and reliable routing protocols for such networks.

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An Energy Aware Framework for Dynamic Software Management in Mobile Computing Systems

ABSTRACT

Energy efficiency is a very important and challenging issue for resource-constrained mobile computers. Here, a novel dynamic software management (DSOM) framework to improve battery utilization is introduced. DSOM module is designed and implemented in user space, independent of the operating system. DSOM explores quality-of-service adaptation to reduce system energy and employs a priority based pre-emption policy for multiple applications to avoid competition for limited energy resources. Software energy macromodels for mobile applications are employed to predict energy demand at each QoS level, so that DSOM module is able to select the best possible trade-off between energy conservation and application QoS; it also honors the priority desired by the user. Experimental results on some mobile applications like video player, speech recognizer and voice-over-IP show that this approach can meet user specified task oriented goals and significantly improve battery utilization.

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LOGARITHMIC KEYING

ABSTRACT

Consider a communication network where each process needs to securely exchange messages with its neighboring processes. In this network, each sent message is encrypted using one or more symmetric keys that are shared only between two processes: – the process that sends the message and the neighboring process that receives the message. A straightforward scheme for assigning symmetric keys to the different processes in such a network is to assign each process O(d) keys, where d is the maximum number of neighbors of any process in the network.
This report presents a more efficient scheme for assigning symmetric keys to the different processes in a communication network. This scheme is referred to as logarithmic keying, which assigns O(log d)symmetric keys to each process in the network. We show that logarithmic keying can be used in rich classes of communication networks that include star networks, dense bipartite networks.

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PILL CAMERA

ABSTRACT

The aim of technology is to make products in a large scale for cheaper prices and increased quality. The current technologies have attained a part of it, but the manufacturing technology is at macro level. The future lies in manufacturing product right from the molecular level. Research in this direction started way back in eighties. At that time manufacturing at molecular and atomic level was laughed about. But due to advent of nanotecnlogy we have realized it to a certain level. One such product manufactured is PILL CAMERA, which is used for the treatment of cancer, ulcer and anemia. It has made revolution in the field of medicine.

This tiny capsule can pass through our body, without causing any harm.

It takes pictures of our intestine and transmits the same to the receiver of the Computer analysis of our digestive system. This process can help in tracking any kind of disease related to digestive system. Also we have discussed the drawbacks of PILL CAMERA and how these drawbacks can be overcome using Grain sized motor and bi-directional wireless telemetry capsule .Besides this we have reviewed the process of manufacturing products using nanotechnology.

Some other important applications are also discussed along with their potential

impacts on various fields.

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OpenSocial

ABSTRACT

OpenSocial is a set of APIs for building social applications that run on the web. OpenSocial’s goal is to make more apps available to more users, by providing a common API that can be used in many different contexts. Developers can create applications, using standard JavaScript and HTML, that run on social websites that have implemented the OpenSocial APIs. These websites, known as OpenSocial containers, allow developers to access their social information; in return they receive a large suite of applications for their users.
The OpenSocial APIs expose methods for accessing information about people, their friends, and their data, within the context of a container. This means that when running an application on Orkut, you’ll be interacting with your Orkut friends, while running the same application on MySpace lets you interact with your MySpace friends.

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