NANOSCALE MATERIALS AND DEVICES FOR FUTURE COMMUNICATION NETWORKS

ABSTRACT

New discoveries in materials on the nanometer-length scale are expected to play an important role in addressing ongoing and future challenges in the field of communication. Devices and systems for ultra-high-speed short-and long-range communication links, portable and power-efficient computing devices, high-density memory and logics, ultra-fast interconnects, and autonomous and robust energy scavenging devices for accessing ambient intelligence and needed information will critically depend on the success of next-generation emerging nanomaterials and devices. This seminar presents some exciting recent developments in nanomaterials that have the potential to play a critical role in the development and transformation of future intelligent communication networks.

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Nokia Morph Technology

ABSTRACT

In business a product could have a shorter life if it can’t win the hearts of people and showcase new technology, so Nokia is coming up with the Nokia Morph flexible mobile phone which the company claims include nanotechnology and would immensely benefit its end-users. The main benefit of Nanotechnology is that its components are flexible, transparent and extremely strong. The company believes this latest technology would be a distinctive phone by 2015, but a few technical glitches remain to be solved, like the use of new battery materials etc.

Nokia morph is a joint technology concept, developed by Nokia Research Center (NRC) and the University of Cambridge (UK). The morph demonstrate how future mobile device might be stretchable and flexible, allowing the user to transform their mobile devices into radically different shaped. It demonstrates the ultimately that nanotechnology might be capable of delivering: flexible material, transparent electronics and self-cleaning surface. Fibril proteins are woven into three dimensional meshes that reinforce thin elastic structures. Using the same principle behind spider silk, this elasticity enables the device to literally changes shapes and configure itself to adapt to the task at hand.

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Skinput

ABSTRACT

Skinput is an input technology that uses bio-acoustics sensing to localize finger taps on the skin. When augmented with a pico projector, the device can provide a direct manipulation, graphical user interface on the body. The technology was developed by Chris Harrison, Desney Tan and Dan Morris at Microsoft Research’s Computational User experience Group.

Skinput represents one way to decouple input from electronic devices with the aim of allowing devices to become smaller without simultaneously shrinking the surface area on which input can be performed. While other systems, like Sixth sense have attempted this with computer vision, Skinput employs acoustics, which take the advantage of the human body’s natural sound conductive properties. This allows the body to be annexed as an input surface without the need for the skin to be invasively instrumented with sensors, tracking, markers, or other items.

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Co-operative Linux

ABSTRACT

This seminar describes Cooperative Linux, a port of the Linux kernel that allows it to run as an unprivileged lightweight virtual machine in kernel mode, on top of another OS kernel. It allows Linux to run under any operating system that supports loading drivers, such as Windows or Linux, after minimal porting efforts. The paper includes the present and future implementation details, its applications, and its comparison with other Linux virtualization methods. Among the technical details, it also presents the CPU-complete context switch code, hardware interrupt forwarding, the interface between the host OS and Linux, and the management of the VM‘s pseudo physical RAM.

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Emotional Annotation of Text

ABSTRACT

Emotion is at the core of understanding ourselves and others, and the automatic expression and detection of emotion could enhance our experience with technologies. Emotion analysis is a rapidly developing area in computational linguistics. With the advent of affective computing, the task of adequately identifying, representing and processing the emotional connotations of text has acquired importance. This seminar concentrates on how the emotion of the text is annotated. The emotion of a sentence of text should be derived by composition of the emotions of the words in the sentence. Existing approaches to this task rely most often on a simplified representation of the sentence as a bag of words, where all words contribute in equal measure. However, intuitively certain words can probably be considered more significant; depending on the role they play in the word from their syntactic or semantic structure. Of the various existing approaches for representing emotions, some are better suited for some problems and some for others. In this seminar I am focusing on the various problems and the technologies used to implement the same and how the emotional annotation of a text is done by ontological reasoning.

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Heliodisplay

ABSTRACT

The Heliodisplay is a free-space display developed by IO2 Technology. A projector is focused onto a layer of mist in mid-air, resulting in a two-dimensional display that appears to float. This is similar in principle to the cinematic technique of rear projection. As dark areas of the image may appear invisible, the image may be more realistic than on a projection screen, although it is still not volumetric. Looking directly at the display, one would also be looking into the projector’s light source. The necessity of an oblique viewing angle (to avoid looking into the projector’s light source) may be a disadvantage. Heliodisplay can work as a free-space touchscreen when connected to a PC by a USB cable. A PC sees the Heliodisplay as a pointing device, like a mouse. With the supplied software installed, one can use a finger, pen, or another object as cursor control and navigate or interact with simple content. The mist is formed by a series of metal plates, and the original Heliodisplay could run for several hours on one litre of tap water. 2008 model Heliodisplays use 80 mml to 120 ml of water per hour, depending on screen size and user settings, and can be built with any size water tank. The Heliodisplay was invented by Chad Dyner, who built it as a five-inch prototype in his apartment before patenting the free-space display technology, and founding IO2 Technology LLC to further develop the product.

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Issues of Routing IN VANET

ABSTRACT

Vehicular Ad Hoc Network (VANET) is a sub class of mobile ad hoc networks. VANET provides wireless communication among vehicles and vehicle to road side equipments. The communication between vehicles is used for safety, comfort and for entertainment as well. The performance of communication depends on how better the routing takes place in the network. Routing of data depends on the routing protocols being used in network. In this study different ad hoc routing protocols for VANET are studied. The main aim of this study is to identify which ad hoc routing method has better performance in highly mobile environment of VANET. To measure the performance of routing protocols in VANET, two different scenarios i.e. city and highway are considered. Routing protocols were selected carefully after carrying out literature review. The selected protocols were then evaluated through simulation in terms of performance metrics i.e. throughput and packet drop. After simulation results, MATLAB can be used to plot the graph to compare the results of selected routing protocols with each other.

From the results, it is observed that A-STAR shows better performance in terms of high throughput and low packet drop as compared to AODV and GPSR in city environment, while GPSR shows better performance as compared to AODV in both highway and city environment of VANET. Based on the results of performance metrics in different environments of VANET, it is realized that position based routing method of VANET outperformed the traditional ad hoc topology based routing. In VANET the protocol performance depends on vehicle speed, driving environment etc. that may vary from one environment of network to another.

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Touch Screens With Feelings

ABSTRACT

This seminar includes the theory, design and construction of a haptic display for creating texture sensations through variations in surface friction. Ultra sonic frequency, low amplitude vibrations between two flat plates have been shown to create a squeeze film of air between the two plate surfaces thereby reducing the friction. Here, it is shown that a reduction of friction will also occur between a human finger and a vibrating plate. Thus, a vibrating plate can serve as a haptic interface. The amplitude of vibration can also be correlated to the amount of friction reduction the plate and the finger. Varying the surface friction between the finger and the haptic interface is a way of indirectly controlling shear forces on the finger during active exploration. Using finger position and velocity feedback on the display allows for the creation of spatial texture sensations.

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Femtocells Technology

ABSTRACT

      Femtocells, a technology little-known outside the wireless world, promise better indoor cellular service. In telecommunication, a Femtocell is a small cellular base station, typically designed for use in a home or small business. It connects to the service provider’s network via broadband. Current designs typically support 2 to 4 active mobile phones in a residential setting, and 8 to 16 active mobile phones in enterprise settings. A Femtocell allows service providers to extend service coverage indoors, especially where access would otherwise be limited or unavailable. For a mobile operator, the attractions of a Femtocell are improvements to both coverage and capacity, especially indoors. This can reduce both capital expenditure and operating expense.

      A Femtocell is typically the size of a residential gateway or smaller, and connects into the end-user’s broadband line. Once plugged in, the Femtocell connects to the MNO’s mobile network, and provides extra coverage in a range of typically 30 to 50 meters for residential Femtocells.

      The end-user must declare which mobile phone numbers are allowed to connect to his/her Femtocell, usually via a web interface provided by the MNO. When these mobile phones arrive under coverage of the Femtocell, they switch over from the Macrocell (outdoor) to the Femtocell automatically. Most MNOs provide means for the end-user to know this has happened, for example by having a different network name appear on the mobile phone. All communications will then automatically go through the Femtocell. When the end-user leaves the Femtocell coverage (whether in a call or not), his phone hands over seamlessly to the macro network.

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APPLE – A Novel Approach for Direct Energy Weapon Control

ABSTRACT

Adaptive photonic based phase locked elements (APPLE) is Raytheon’s DARPA development initiative. The initiative is for development of a directed energy weapon that utilizes a beam combining technique for the achievement of high power. It will integrate the laser enabled weapon applications into unmanned aerial vehicles. The APPLE program is to enable all electronic combining of high-power laser engraver beams within an agile, conformal aperture-a practical approach to synthesizing high-power weapon laser engravers from low-power modules for applications such as laser radar, laser target designation, laser communications, and weapons grade lasers. The idea is to provide electro-optical systems with the same mission flexibility and performance that microwave phased arrays provide for RF applications such as radar and electronic warfare systems.

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