Skinput

ABSTRACT

Skinput is an input technology that uses bio-acoustics sensing to localize finger taps on the skin. When augmented with a pico projector, the device can provide a direct manipulation, graphical user interface on the body. The technology was developed by Chris Harrison, Desney Tan and Dan Morris at Microsoft Research’s Computational User experience Group.

Skinput represents one way to decouple input from electronic devices with the aim of allowing devices to become smaller without simultaneously shrinking the surface area on which input can be performed. While other systems, like Sixth sense have attempted this with computer vision, Skinput employs acoustics, which take the advantage of the human body’s natural sound conductive properties. This allows the body to be annexed as an input surface without the need for the skin to be invasively instrumented with sensors, tracking, markers, or other items.

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Co-operative Linux

ABSTRACT

This seminar describes Cooperative Linux, a port of the Linux kernel that allows it to run as an unprivileged lightweight virtual machine in kernel mode, on top of another OS kernel. It allows Linux to run under any operating system that supports loading drivers, such as Windows or Linux, after minimal porting efforts. The paper includes the present and future implementation details, its applications, and its comparison with other Linux virtualization methods. Among the technical details, it also presents the CPU-complete context switch code, hardware interrupt forwarding, the interface between the host OS and Linux, and the management of the VM‘s pseudo physical RAM.

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Wearable Health Care System on Textile Platform

ABSTRACT

A comfortable health monitoring system is based on a wearable interface implemented by integrating fabric sensors, advanced signal processing techniques and modern telecommunication systems, on a textile platform. Conducting and piezoresistive materials in form of fiber and yarn are integrated in a garment and used as sensors, connectors and electrode elements. Simultaneous recording of vital signs allows extrapolation of more complex parameters and inter-signal elaboration that contribute to produce alert message and synoptic patient table. The system is designed to be minimally invasive, comfortable and wearable, where the knitted fabric sensors and electrodes are distributed and connected to an electronic portable unit, the acquired signals can then be transmitted to a monitoring system.

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Femtocells Technology

ABSTRACT

      Femtocells, a technology little-known outside the wireless world, promise better indoor cellular service. In telecommunication, a Femtocell is a small cellular base station, typically designed for use in a home or small business. It connects to the service provider’s network via broadband. Current designs typically support 2 to 4 active mobile phones in a residential setting, and 8 to 16 active mobile phones in enterprise settings. A Femtocell allows service providers to extend service coverage indoors, especially where access would otherwise be limited or unavailable. For a mobile operator, the attractions of a Femtocell are improvements to both coverage and capacity, especially indoors. This can reduce both capital expenditure and operating expense.

      A Femtocell is typically the size of a residential gateway or smaller, and connects into the end-user’s broadband line. Once plugged in, the Femtocell connects to the MNO’s mobile network, and provides extra coverage in a range of typically 30 to 50 meters for residential Femtocells.

      The end-user must declare which mobile phone numbers are allowed to connect to his/her Femtocell, usually via a web interface provided by the MNO. When these mobile phones arrive under coverage of the Femtocell, they switch over from the Macrocell (outdoor) to the Femtocell automatically. Most MNOs provide means for the end-user to know this has happened, for example by having a different network name appear on the mobile phone. All communications will then automatically go through the Femtocell. When the end-user leaves the Femtocell coverage (whether in a call or not), his phone hands over seamlessly to the macro network.

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Unified Theory of Electrification in Natural Processes

ABSTRACT

Electrification in natural processes is explained by photochemical reactions initiated by electromagnetic (EM) radiation induced in nanoparticles (NPs) by quantum electrodynamics (QED). The NPs ubiquitous to natural processes produce EM radiation depending on the thermal kT of atoms that at ambient temperature is emitted in the far infrared (FIR). However, EM radiation at vacuum ultraviolet (VUV) levels is required to initiate photochemical reactions, and therefore a mechanism is required to increase the frequency from the FIR to VUV levels – the mechanism called QED induced EM radiation. How the NPs form depends on the specific natural process, but all processes are unified by the VUV radiation induced in NPs by QED. For example, static electricity comprising positive and negative charges is produced from VUV induced in NPs that form in the rubbing of dissimilar solids, atmospheric electricity is produced by hydronium and hydroxyl ions from VUV induced in ice NPs as water vapor freezes at high altitudes, and flow electricity is produced by cations and electrons from VUV induced in NPs that form as clusters in turbulence. Prior applications of QED induced EM radiation were based on the EM confinement of FIR radiation in nanovoids (NVs) – bubbles in liquids and gaps in solids. But difficulties with NVs in this regard led to the conclusion that NPs whether liquid or solid are the most likely EM confinement of FIR radiation in natural processes. Compared to NVs, NPs assure EM confinement of FIR radiation to allow frequency up-conversion to VUV levels. Electrification first occurs at the instant the NPs form as the thermal kT energy of the atoms forming the NP is released in a burst of VUV radiation. Steady VUV is then produced as the NP recovers the thermal kT energy lost in the burst from blackbody (BB) radiation in the ambient surroundings. Either way, FIR radiation from the atoms within the NP is suppressed by QED because the FIR frequency is lower than the EM confinement frequency of NPs. To conserve EM energy, QED requires the kT energy loss corresponding to the suppressed IR radiation to be gained at the EM confinement frequency of the NP – typically in the VUV. In this way, the NPs produce the VUV radiation that by photochemical reaction with chemical species to produce charge in natural processes.

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Advancements Towards 4G

ABSTRACT


Currently 2G Technology (GSM), or second generation technology, is widely used worldwide for cell phone networks. The problem with 2G technology is that the data rates are limited. This makes it inefficient for data transfer applications such as video conferencing, music or video downloads. To increase the speed, various new technologies have been in development.
One of these, 4G technology, is mainly made up of high-speed wireless networks designed to carry data, rather than voice or a mixture of the two. 4G transfers data to and from mobile devices at broadband speeds – up to100 Mbps moving and 1Gbps while the phone is stationary. In addition to high speeds, the technology is more robust against interference and tapping guaranteeing higher security. This innovative technology functions with the aid of VoIP, IPv6, and Orthogonal frequency division multiplexing (OFDM).
To cater the growing needs of 4G, mobile data communication providers will deploy multiple antennas at transmitters to increase the data rate. Unlike the 3G networks, which are a mix of circuit switched and packet switched networks, 4G will be based on packet switching only (TCP/IP). This will allow low-latency data transmission. Furthermore, the use of IP to transfer information will require IPv6 to facilitate the use of more cell phone devices. During the presentation, an overview of the various generations of mobile device technologies preceding 4G would be followed by technical aspects of 4G and how it functions, as well as the way it can lead to future innovations in cellular and communication technology.



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ANIMATRONICS

ABSTRACT


Animatronics is a cross between animation and electronics. Basically, an animatronic is a mechanized puppet. It may be preprogrammed or remotely controlled. An abbreviated term originally coined by Walt Disney as “Audio-Animatronics” (used to describe his mechanized characters), can actually be seen in various forms as far back as Leonardo-Da-Vinci’s Automata Lion, (theoretically built to present lillies to the King of France during one of his Visits),and has now developed as a career which may require combined talent in Mechanical Engineering , Sculpting / Casting, Control Technologies, Electrical / Electronic, Airbrushing, Radio-Control.

Long before digital effects appeared, animatronics were making cinematic history. The scare generated by the Great White coming out of the water in “Jaws” and the tender otherworldliness of “E.T.” were its outcomes. The Jurassic Park series combined digital effects with animatronics.

It is possible for us to build our own animatronics by making use of ready-made animatronic kits provided by companies such as Mister Computers where no programming skills are required.Only a knowledge of Windows is required.



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